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Technologies
Structures
Defenses
Units
Terrains
All
Technologies
CreditsLabs LevelRequires
Energy
Increases all bases energy output by 5%.
21
Computer
Allows one campaign fleet per level.
21
Armour
Increases units and defenses armour by 5%.
42
Laser
Increases laser weapons power by 5%.
42Energy 2
Missiles
Increases missile weapons power by 5%.
84Computer 4
Stellar Drive
Increases stellar units speed by 5%.
165Energy 6
Plasma
Increases plasma weapons power by 5%.
326Energy 6 + Laser 4
Warp Drive
Increases warp units speed by 5%.
648Energy 8 + Stellar Drive 4
Shielding
Increases units and defenses shield by 5%.
12810Energy 10
Ion
Increases ion weapons power by 5%.
25612Energy 12 + Laser 10
Photon
Increases photon weapons power by 5%.
1,02416Energy 16 + Plasma 8
Artificial Intelligence
Increases all bases research output by 5%.
2,04818Computer 20
Disruptor
Increases disruptor weapons power by 5%.
4,09620Energy 20 + Laser 18
Cybernetics
Increases all bases construction and production by 5%.
8,19222Artificial Intelligence 6
Tachyon Communications
Allows 1 research link between 2 bases (min labs 20).
32,76824Energy 24 + Computer 24
Anti-Gravity
Decreases orbital structures construction time by 5% and increases Death Star speed by 5%.
100,00026Energy 26 + Computer 26
Structures
CreditsEnergyEconomyPopulationAreaAdvancedRequires
Urban Structures
Increases population capacity by bases fertility.
1-1
Solar Plants
Increases bases energy output by bases solar energy.
1-1-1
Gas Plants
Increases bases energy output by bases gas resource.
1-1-1
Fusion Plants
Increases bases energy output by 4.
204-1-1Energy 6
Antimatter Plants
Increases bases energy output by 10.
2,00010-1-1xEnergy 20
Orbital Plants
Increases bases energy output by 12.
40,00012-1xEnergy 25
Research Labs
Increases bases research by 6, allows new technologies.
2-1-1-1
Metal Refineries
Increases production and construction by bases metal.
1-11-1-1
Crystal Mines
Increases bases economy by bases crystals resource.
2-1-1-1
Robotic Factories
Increases production and construction by 2.
5-11-1-1Computer 2
Shipyards
Increases bases production by 2 and allows new units.
5-11-1-1
Orbital Shipyards
Increases bases production by 8 and allows new units.
10,000-122-1Cybernetics 2
Spaceports
Increases bases economy by 2 and allows trade routes.
5-12-1-1
Command Centers
Adds 5% fleet attack power at base and allows 1 occupation.
20-1-1-1Computer 6
Nanite Factories
Increases production and construction by 4.
80-22-1-1xComputer 10 + Laser 8
Android Factories
Increases production and construction by 6.
1,000-42-1-1xArtificial Intelligence 4
Economic Centers
Increases bases economy by 3.
80-23-1-1xComputer 10
Terraform
Increases bases area by 5.
805xComputer 10 + Energy 10
Multi-Level Platforms
Increases bases area by 10.
10,00010xArmour 22
Orbital Base
Increase population capacity by 10.
2,00010xComputer 20
Jump Gate
Increases fleet speed by 100%, allows stellar units to move between galaxies.
5,000-8-1Warp Drive 12 + Energy 20
Biosphere Modification
Increases astro fertility by 1.
20,000-24-1-1Computer 24 + Energy 24
Capital
Increases economy by 10 and other bases by 1. -15% empire income while occupied.
15,000-1210-1-1Tachyon Communications 1
Note: Players with free accounts can only build advanced structures to level 5.

Construction of a Biosphere Modification costs 75% on moons, and 50% on asteroids.

Defenses
CreditsWeaponAttackArmourShieldEnergyAreaRequires
Barracks
Help protect your bases, the cheapest defense.
5Laser44-1Laser 1
Laser Turrets
Small defenses, good against small units.
10Laser88-1-1Laser 1
Missile Turrets
Small defenses, good against small and medium units.
20Missiles1616-1-1Missiles 1
Plasma Turrets
Average defenses, good against medium units.
100Plasma2424-2-1Plasma 1 + Armour 6
Ion Turrets
Average defenses, good against medium units.
256Ion32322-3-1Ion 1 + Armour 10 + Shielding 2
Photon Turrets
Big defenses, good against large units.
1,024Photon64646-4-1Photon 1 + Armour 14 + Shielding 6
Disruptor Turrets
Biggest turrets, good against large units.
4,096Disruptor2562568-8-1Disruptor 1 + Armour 18 + Shielding 8
Deflection Shields
Strong shields that increase bases protection.
4,096Ion251216-8-1Ion 6 + Shielding 10
Planetary Shield
Planetary shields that increases bases protection.
25,000Ion4204820-16-1Ion 10 + Shielding 14
Planetary Ring
Planetary defensive ring.
50,000Photon2048102412-24Photon 10 + Armour 22 + Shielding 12
Each level of defenses requires 1 Population.

Construction of a Planetary Shield or a Planetary Ring costs 50% on Moons, and 25% on Asteroids.

Units
CreditsDriveWeaponAttackArmourShieldHangarSpeedShipyardRequires
Fighters
Good fighting unit against unshielded units.
5InterLaser22-11Laser 1
Bombers
Good fighting unit against unshielded and low shield units.
10InterMissiles42-12Missiles 1
Heavy Bombers
Good fighting unit against medium shielded units.
30InterPlasma104-23Plasma 14
Ion Bombers
Good against high shielded units, 50% power cross shields.
60InterIon1241-23Ion 10 + Shielding 10
Corvette
Very fast unit, good against unshielded units.
20StellarLaser44084Laser 2 + Stellar Drive 1 + Armour 2
Recycler
Can collect debris and convert them into credits.
30StellarLaser22065Laser 1 + Stellar Drive 1 + Armour 2
Destroyer
Fast unit, good against low shielded units.
40StellarPlasma88066Plasma 1 + Stellar Drive 2 + Armour 6
Frigate
Versatile unit, has 4 hangar space.
80StellarMissiles1212458Missiles 6 + Stellar Drive 4 + Armour 8
Ion Frigate
Versatile unit, 50% power cross shields.
120StellarIon14121458Ion 10 + Stellar Drive 4 + Armour 8 + Shielding 10
Scout Ship
Faster ship, good for scouting.
40WarpLaser120124Warp Drive 1
Outpost Ship
Warp unit that can build a new base.
100WarpLaser24038Warp Drive 1
Cruiser
Versatile unit, good for long range action and escort.
200WarpPlasma242424410Plasma 4 + Warp Drive 2 + Armour 10 + Shielding 2
Carrier
Unit with 60 hangar spaces.
400WarpMissiles1224260412Missiles 6 + Warp Drive 4 + Armour 10 + Shielding 2
Heavy Cruiser
Strong unit, good against large units.
500WarpPlasma484848312Plasma 6 + Warp Drive 4 + Armour 12 + Shielding 4
Battleship
Strong unit, good against large units.
2,000WarpIon1681281040316Ion 6 + Warp Drive 8 + Armour 16 + Shielding 8
Fleet Carrier
Large carrier with 400 hangar spaces.
2,500WarpIon64968400316Ion 4 + Warp Drive 8 + Armour 14 + Shielding 6
Dreadnought
Very strong combat unit.
10,000WarpPhoton756512202002.520 (1)Photon 6 + Warp Drive 12 + Armour 20 + Shielding 10
Titan
Very large and strong combat unit.
50,000WarpDisruptor3,5002,048301,000222 (3)Disruptor 6 + Warp Drive 14 + Armour 22 + Shielding 14
Leviathan
Huge combat unit, gives +5% power and armour to fleet.
200,000WarpPhoton10,0006,600404,0001.524 (5)Photon 12 + Warp Drive 18 + Armour 24 + Shielding 16
Death Star
Biggest unit, can’t use jump gates, gives +10% power and armour to fleet.
500,000WarpDisruptor26,50014,0006010,0001.526 (7)Disruptor 10 + Warp Drive 20 + Armour 26 + Shielding 18
Note: Shipyard 20 (1) means that it requires Shipyard Level 20 and Orbital Shipyard Level 1.

Terrains
MetalGasCrystalsFertilityArea PlanetArea Moon
Arid22059583
Asteroid3124-(65)
Craters31148575
Crystalline21348071
Earthly22068575
Gaia22069079
Glacial12059583
Magma24058071
Metallic32148575
Oceanic12068071
Radioactive23049079
Rocky32058575
Toxic24049079
Tundra22059583
Volcanic24058071
Astros near the Star get more Solar Energy (4 to 0).
Astros in the 2nd and 3rd position from Star get +1 Fertility.
Astros in the 4th and 5th position from Star get +1 Gas.

Construction of a Biosphere Modification costs 75% on moons, and 50% on asteroids.
Construction of a Planetary Shield or a Planetary Ring costs 50% on Moons, and 25% on Asteroids.