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CreditsLabs LevelRequires
Energy21
Each level increases all bases energy output by 5%.
Computer21
Each level allows one campaign fleet and the recruiting of one commander.
Armour42
Each level increases units and defenses armor by 5%.
Laser42Energy 2
Each level increases laser weapons power by 5%.
Missiles84Computer 4
Each level increases missile weapons power by 5%.
Stellar Drive165Energy 6
Each level increases stellar units travel speed by 5%.
Plasma326Energy 6 + Laser 4
Each level increases plasma weapons power by 5%.
Warp Drive648Energy 8 + Stellar Drive 4
Each level increases warp units travel speed by 5%.
Shielding12810Energy 10
Each level increases units and defenses shield strength by 5%.
Ion25612Energy 12 + Laser 10
Each level increases ion weapons power by 5%.
Photon1,02416Energy 16 + Plasma 8
Each level increases photon weapons power by 5%.
Artificial Intelligence2,04818Computer 20
Each level increases all bases research output by 5%.
Disruptor4,09620Energy 20 + Laser 18
Each level increases disruptor weapons power by 5%.
Cybernetics8,19222Artificial Intelligence 6
Each level increases all bases construction and production output by 5%.
Tachyon Communications32,76824Energy 24 + Computer 24
Each level allows creating 1 research link between 2 bases (min labs 20 at each base).