| TECHNOLOGIES |
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| Credits | Labs Level | Requires |
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| Energy | 2 | 1 | |
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| Each level increases all Bases Energy Output by 5%. |
| Computer | 2 | 1 | |
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| Each level allows one campaign Fleet and the recruiting of one Commander. |
| Armour | 4 | 2 | |
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| Each level increases Units and Defenses Armor by 5%. |
| Laser | 4 | 2 | Energy 2 |
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| Each level increases Laser Weapons Power by 5%. |
| Missiles | 8 | 4 | Computer 4 |
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| Each level increases Missile Weapons Power by 5%. |
| Stellar Drive | 16 | 5 | Energy 6 |
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| Each level increases Stellar Units travel Speed by 5%. |
| Plasma | 32 | 6 | Energy 6 + Laser 4 |
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| Each level increases Plasma Weapons Power by 5%. |
| Warp Drive | 64 | 8 | Energy 8 + Stellar Drive 4 |
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| Each level increases Warp Units travel Speed by 5%. |
| Shielding | 128 | 10 | Energy 10 |
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| Each level increases Units and Defenses Shield Strength by 5%. |
| Ion | 256 | 12 | Energy 12 + Laser 10 |
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| Each level increases Ion Weapons Power by 5%. |
| Photon | 1024 | 16 | Energy 16 + Plasma 8 |
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| Each level increases Photon Weapons Power by 5%. |
| Artificial Intelligence | 2048 | 18 | Computer 20 |
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| Each level increases all Bases Research Output by 5%. |
| Disruptor | 4096 | 20 | Energy 20 + Laser 18 |
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| Each level increases Disruptor Weapons Power by 5%. |
| Cybernetics | 8192 | 22 | Artificial Intelligence 6 |
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| Each level increases all Bases Construction and Production Output by 5%. |
| Tachyon Communications | 32768 | 24 | Energy 24 + Computer 24 |
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| Each level allows creating 1 research link between 2 bases (min labs 20 at each base). |
| STRUCTURES |
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| Credits | Energy | Economy | Population | Area | Advanced | Requires |
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| Urban Structures | 1 | | | | -1 | | |
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| Upgrade increases Population capacity by Base Fertility. |
| Solar Plants | 1 | | | -1 | -1 | | |
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| Upgrade increases Base Energy output by Base Solar Energy. |
| Gas Plants | 1 | | | -1 | -1 | | |
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| Upgrade increases Base Energy output by Base Gas resource. |
| Fusion Plants | 20 | 4 | | -1 | -1 | | Energy 6 |
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| Upgrade increases Base Energy output by 4. |
| Antimatter Plants | 2000 | 10 | | -1 | -1 | x | Energy 20 |
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| Upgrade increases Base Energy output by 10. |
| Research Labs | 2 | -1 | | -1 | -1 | | |
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| Upgrade increases Base Research capacity by 6, and allows the Research of more Technologies. |
| Metal Refineries | 1 | -1 | 1 | -1 | -1 | | |
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| Upgrade increases Production and Construction capacity by Base Metal resource. |
| Crystals Mines | 2 | -1 | | -1 | -1 | | |
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| Upgrade increases Base Economy by Base Crystals resource. |
| Robotic Factories | 5 | -1 | 1 | -1 | -1 | | Computer 2 |
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| Upgrade increases Production and Construction capacity by 2. |
| Shipyards | 5 | -1 | 1 | -1 | -1 | | |
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| Upgrade increases Base Production by 2 and allows the Production of more Units. |
| Orbital Shipyards | 10000 | -12 | 2 | -1 | | | Cybernetics 2 |
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| Upgrade increases Base Production by 8, allows the Production of more Units and doesn't require area on the Base. |
| Spaceports | 5 | -1 | 2 | -1 | -1 | | |
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| Upgrade increases Base Economy by 2 and allows trade routes. |
| Command Centers | 20 | -1 | | -1 | -1 | | Computer 6 |
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| Upgrade increases the number of Occupied Bases you can have by 1, and add 5% Fleet attack power at Base location. |
| Nanite Factories | 80 | -2 | 2 | -1 | -1 | x | Computer 10 + Laser 8 |
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| Upgrade increases Production and Construction capacity by 4. |
| Androids Factories | 1000 | -4 | 2 | -1 | -1 | x | Artificial Intelligence 4 |
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| Upgrade increases Production and Construction capacity by 6. |
| Economic Centers | 80 | -2 | 3 | -1 | -1 | x | Computer 10 |
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| Upgrade increases Base Economy by 3. |
| Terraform | 80 | | | | 5 | x | Computer 10 + Energy 10 |
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| Upgrade increases Base Construction Area by 5, doesn't require Population. |
| Multi-Level Platforms | 10000 | | | | 10 | x | Armour 22 |
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| Upgrade increases Base Construction Area by 10, doesn't require Population. |
| Orbital Base | 2000 | | | 10 | | x | Computer 20 |
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| Upgrade increase Population capacity by 10 and doesn't require area on the Base. |
| Jump Gate | 5000 | -8 | | -1 | | | Warp Drive 12 + Energy 20 |
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| Upgrade increases Fleet speed by 100%, allows Stellar units to move between Galaxies (can be used by guild members). |
| Biosphere Modification | 20000 | -24 | | -1 | -1 | | Computer 24 + Energy 24 |
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| Upgrade increases Astro Fertility by 1. |
| Capital | 15000 | -12 | 10 | -1 | -1 | | Tachyon Communications 1 |
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| Upgrade increases Base econ. by 10 and all others bases by 1; Can only exist at one base; -15% empire income while occupied. |
| DEFENSES |
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| Credits | Weapon | Power | Armour | Shield | Energy | Area | Requires |
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| Barracks | 5 | Laser | 4 | 4 | | | -1 | Laser 1 |
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| Barracks help protect your bases, the cheapest Defense. |
| Laser Turrets | 10 | Laser | 8 | 8 | | -1 | -1 | Laser 1 |
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| Small Defenses, good against Fighters, Bombers, and Corvettes. |
| Missile Turrets | 20 | Missiles | 16 | 16 | | -1 | -1 | Missiles 1 |
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| Small Defenses, good against small and medium Units. |
| Plasma Turrets | 100 | Plasma | 24 | 24 | | -2 | -1 | Plasma 1 + Armour 6 |
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| Average Defenses, good against medium Units. |
| Ion Turrets | 256 | Ion | 32 | 32 | 2 | -3 | -1 | Ion 1 + Armour 10 + Shielding 2 |
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| Average Defenses, good against medium Units; first Defenses to have Shield capacity. |
| Photon Turrets | 1024 | Photon | 64 | 64 | 6 | -4 | -1 | Photon 1 + Armour 14 + Shielding 6 |
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| Big Defenses, good against large Units. |
| Disruptor Turrets | 4096 | Disruptor | 256 | 256 | 8 | -8 | -1 | Disruptor 1 + Armour 18 + Shielding 8 |
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| The biggest Defenses, good against large Units. |
| Deflection Shields | 4096 | Ion | 2 | 512 | 16 | -8 | -1 | Ion 6 + Shielding 10 |
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| Strong Shields that increase your Base protection. |
| Planetary Shield | 25000 | Ion | 4 | 2048 | 20 | -16 | -1 | Ion 10 + Shielding 14 |
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| Planetary Shields, that increases your Base Protection. |
| Planetary Ring | 50000 | Photon | 2048 | 1024 | 12 | -24 | | Photon 10 + Armour 22 + Shielding 12 |
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| Planetary Defensive Ring around the Astro, doesn't require area on the Base. |
| UNITS |
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| Credits | Drive | Weapon | Power | Armour | Shield | Hangar | Speed | Shipyard | Requires |
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| Fighters | 5 | Inter | Laser | 2 | 2 | | -1 | | 1 | Laser 1 |
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| Good fighting unit against unshielded units, needs hangar units to move between planets. |
| Bombers | 10 | Inter | Missiles | 4 | 2 | | -1 | | 2 | Missiles 1 |
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| Good fighting unit against unshielded and low shield units, needs hangar units to move between planets.
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| Heavy Bombers | 30 | Inter | Plasma | 10 | 4 | | -2 | | 3 | Plasma 14 |
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| Good fighting unit against medium shielded units, needs hangar units to move between planets.
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| Ion Bombers | 60 | Inter | Ion | 10 | 4 | 1 | -2 | | 3 | Ion 10 + Shielding 10 |
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| Good against high shielded units, needs hangar units to move between planets, 50% of the weapon power cross shields. |
| Corvette | 20 | Stellar | Laser | 4 | 4 | | | 8 | 4 | Laser 2 + Stellar Drive 1 + Armour 2 |
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| Very fast stellar unit, good to fight unshielded units. |
| Recycler | 30 | Stellar | Laser | 2 | 2 | | | 5 | 5 | Laser 1 + Stellar Drive 1 + Armour 2 |
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| Stellar unit that can collect debris in space and convert them into credits. (10 cred./hour). |
| Destroyer | 40 | Stellar | Plasma | 8 | 8 | | | 5 | 6 | Plasma 1 + Stellar Drive 2 + Armour 6 |
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| Fast stellar unit, good to fight low shielded units. |
| Frigate | 80 | Stellar | Missiles | 12 | 12 | | 4 | 5 | 8 | Missiles 6 + Stellar Drive 4 + Armour 8 |
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| Versatile Stellar unit, has 4 hangar space. |
| Ion Frigate | 120 | Stellar | Ion | 12 | 12 | 1 | 4 | 5 | 8 | Ion 10 + Stellar Drive 4 + Armour 8 + Shielding 10 |
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| Versatile Stellar unit, has 4 hangar space, 50% of the weapon power cross shields. |
| Scout Ship | 40 | Warp | Laser | 1 | 2 | | | 12 | 4 | Warp Drive 1 |
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| Very fast warp ship, perfect for scouting jobs. |
| Outpost Ship | 100 | Warp | Laser | 2 | 4 | | | 3 | 8 | Warp Drive 1 |
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| Warp unit that can build a new base on an empty astro. |
| Cruiser | 200 | Warp | Plasma | 24 | 24 | 2 | 4 | 4 | 10 | Plasma 4 + Warp Drive 2 + Armour 10 + Shielding 2 |
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| Versatile warp unit, good for long range action and escort, has 4 hangar spaces. |
| Carrier | 400 | Warp | Missiles | 12 | 24 | 2 | 60 | 4 | 12 | Missiles 6 + Warp Drive 4 + Armour 10 + Shielding 2 |
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| Warp unit with 60 hangar spaces. |
| Heavy Cruiser | 500 | Warp | Plasma | 48 | 48 | 4 | 8 | 3 | 12 | Plasma 6 + Warp Drive 4 + Armour 12 + Shielding 4 |
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| Strong warp unit, good for escort and attacking large units, has 8 hangar spaces. |
| Battleship | 2000 | Warp | Ion | 168 | 128 | 10 | 40 | 3 | 16 | Ion 6 + Warp Drive 8 + Armour 16 + Shielding 8 |
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| Strong warp unit, good for escort and attacking large units, has 40 hangar spaces. |
| Fleet Carrier | 2500 | Warp | Ion | 64 | 96 | 8 | 400 | 3 | 16 | Ion 4 + Warp Drive 8 + Armour 14 + Shielding 6 |
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| Large warp carrier with 400 hangar spaces. |
| Dreadnought | 10000 | Warp | Photon | 756 | 512 | 20 | 200 | 2 | 20 (1) | Photon 6 + Warp Drive 12 + Armour 20 + Shielding 10 |
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| Very strong combat unit, has 200 hangar spaces. |
| Titan | 50000 | Warp | Disruptor | 3402 | 2048 | 30 | 1000 | 1 | 22 (3) | Disruptor 6 + Warp Drive 14 + Armour 22 + Shielding 14 |
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| Very large and strong combat unit, has 1000 hangar spaces. |
| Leviathan | 200000 | Warp | Photon | 10000 | 6600 | 40 | 4000 | 1 | 24 (5) | Photon 12 + Warp Drive 18 + Armour 24 + Shielding 16 |
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| Huge combat unit, has 4K hangar space, gives 5% attack & armour bonus to fleet (only 1 bonus is applied). |
| Death Star | 500000 | Warp | Disruptor | 25500 | 13500 | 60 | 10000 | 1 | 26 (7) | Disruptor 10 + Warp Drive 20 + Armour 26 + Shielding 18 |
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| The size of a small moon, can’t use jump gates, has 10K hangar, gives 10% attack & armour bonus to fleet (only 1 bonus is applied). |