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Tables
TechnologiesStructuresDefensesUnitsTerrainsAll

TECHNOLOGIES
CreditsLabs LevelRequires
Energy21
Each level increases all Bases Energy Output by 5%.
Computer21
Each level allows one campaign Fleet and the recruiting of one Commander.
Armour42
Each level increases Units and Defenses Armor by 5%.
Laser42Energy 2
Each level increases Laser Weapons Power by 5%.
Missiles84Computer 4
Each level increases Missile Weapons Power by 5%.
Stellar Drive165Energy 6
Each level increases Stellar Units travel Speed by 5%.
Plasma326Energy 6 + Laser 4
Each level increases Plasma Weapons Power by 5%.
Warp Drive648Energy 8 + Stellar Drive 4
Each level increases Warp Units travel Speed by 5%.
Shielding12810Energy 10
Each level increases Units and Defenses Shield Strength by 5%.
Ion25612Energy 12 + Laser 10
Each level increases Ion Weapons Power by 5%.
Photon102416Energy 16 + Plasma 8
Each level increases Photon Weapons Power by 5%.
Artificial Intelligence204818Computer 20
Each level increases all Bases Research Output by 5%.
Disruptor409620Energy 20 + Laser 18
Each level increases Disruptor Weapons Power by 5%.
Cybernetics819222Artificial Intelligence 6
Each level increases all Bases Construction and Production Output by 5%.
Tachyon Communications3276824Energy 24 + Computer 24
Each level allows creating 1 research link between 2 bases (min labs 20 at each base).

STRUCTURES
CreditsEnergyEconomyPopulationAreaAdvancedRequires
Urban Structures1-1
Upgrade increases Population capacity by Base Fertility.
Solar Plants1-1-1
Upgrade increases Base Energy output by Base Solar Energy.
Gas Plants1-1-1
Upgrade increases Base Energy output by Base Gas resource.
Fusion Plants204-1-1Energy 6
Upgrade increases Base Energy output by 4.
Antimatter Plants200010-1-1xEnergy 20
Upgrade increases Base Energy output by 10.
Research Labs2-1-1-1
Upgrade increases Base Research capacity by 6, and allows the Research of more Technologies.
Metal Refineries1-11-1-1
Upgrade increases Production and Construction capacity by Base Metal resource.
Crystals Mines2-1-1-1
Upgrade increases Base Economy by Base Crystals resource.
Robotic Factories5-11-1-1Computer 2
Upgrade increases Production and Construction capacity by 2.
Shipyards5-11-1-1
Upgrade increases Base Production by 2 and allows the Production of more Units.
Orbital Shipyards10000-122-1Cybernetics 2
Upgrade increases Base Production by 8, allows the Production of more Units and doesn't require area on the Base.
Spaceports5-12-1-1
Upgrade increases Base Economy by 2 and allows trade routes.
Command Centers20-1-1-1Computer 6
Upgrade increases the number of Occupied Bases you can have by 1, and add 5% Fleet attack power at Base location.
Nanite Factories80-22-1-1xComputer 10 + Laser 8
Upgrade increases Production and Construction capacity by 4.
Androids Factories1000-42-1-1xArtificial Intelligence 4
Upgrade increases Production and Construction capacity by 6.
Economic Centers80-23-1-1xComputer 10
Upgrade increases Base Economy by 3.
Terraform805xComputer 10 + Energy 10
Upgrade increases Base Construction Area by 5, doesn't require Population.
Multi-Level Platforms1000010xArmour 22
Upgrade increases Base Construction Area by 10, doesn't require Population.
Orbital Base200010xComputer 20
Upgrade increase Population capacity by 10 and doesn't require area on the Base.
Jump Gate5000-8-1Warp Drive 12 + Energy 20
Upgrade increases Fleet speed by 100%, allows Stellar units to move between Galaxies (can be used by guild members).
Biosphere Modification20000-24-1-1Computer 24 + Energy 24
Upgrade increases Astro Fertility by 1.
Capital15000-1210-1-1Tachyon Communications 1
Upgrade increases Base econ. by 10 and all others bases by 1; Can only exist at one base; -15% empire income while occupied.

Note: Players with free accounts can only build advanced structures to level 5.

Construction of a Biosphere Modification costs 75% on moons, and 50% on asteroids

DEFENSES
CreditsWeaponPowerArmourShieldEnergyAreaRequires
Barracks5Laser44-1Laser 1
Barracks help protect your bases, the cheapest Defense.
Laser Turrets10Laser88-1-1Laser 1
Small Defenses, good against Fighters, Bombers, and Corvettes.
Missile Turrets20Missiles1616-1-1Missiles 1
Small Defenses, good against small and medium Units.
Plasma Turrets100Plasma2424-2-1Plasma 1 + Armour 6
Average Defenses, good against medium Units.
Ion Turrets256Ion32322-3-1Ion 1 + Armour 10 + Shielding 2
Average Defenses, good against medium Units; first Defenses to have Shield capacity.
Photon Turrets1024Photon64646-4-1Photon 1 + Armour 14 + Shielding 6
Big Defenses, good against large Units.
Disruptor Turrets4096Disruptor2562568-8-1Disruptor 1 + Armour 18 + Shielding 8
The biggest Defenses, good against large Units.
Deflection Shields4096Ion251216-8-1Ion 6 + Shielding 10
Strong Shields that increase your Base protection.
Planetary Shield25000Ion4204820-16-1Ion 10 + Shielding 14
Planetary Shields, that increases your Base Protection.
Planetary Ring50000Photon2048102412-24Photon 10 + Armour 22 + Shielding 12
Planetary Defensive Ring around the Astro, doesn't require area on the Base.

Each level of defenses requires 1 Population.

Construction of a Planetary Shield or a Planetary Ring costs 50% on Moons, and 25% on Asteroids

UNITS
CreditsDriveWeaponPowerArmourShieldHangarSpeedShipyardRequires
Fighters5InterLaser22-11Laser 1
Good fighting unit against unshielded units, needs hangar units to move between planets.
Bombers10InterMissiles42-12Missiles 1
Good fighting unit against unshielded and low shield units, needs hangar units to move between planets.
Heavy Bombers30InterPlasma104-23Plasma 14
Good fighting unit against medium shielded units, needs hangar units to move between planets.
Ion Bombers60InterIon1041-23Ion 10 + Shielding 10
Good against high shielded units, needs hangar units to move between planets, 50% of the weapon power cross shields.
Corvette20StellarLaser4484Laser 2 + Stellar Drive 1 + Armour 2
Very fast stellar unit, good to fight unshielded units.
Recycler30StellarLaser2255Laser 1 + Stellar Drive 1 + Armour 2
Stellar unit that can collect debris in space and convert them into credits. (10 cred./hour).
Destroyer40StellarPlasma8856Plasma 1 + Stellar Drive 2 + Armour 6
Fast stellar unit, good to fight low shielded units.
Frigate80StellarMissiles1212458Missiles 6 + Stellar Drive 4 + Armour 8
Versatile Stellar unit, has 4 hangar space.
Ion Frigate120StellarIon12121458Ion 10 + Stellar Drive 4 + Armour 8 + Shielding 10
Versatile Stellar unit, has 4 hangar space, 50% of the weapon power cross shields.
Scout Ship40WarpLaser12124Warp Drive 1
Very fast warp ship, perfect for scouting jobs.
Outpost Ship100WarpLaser2438Warp Drive 1
Warp unit that can build a new base on an empty astro.
Cruiser200WarpPlasma242424410Plasma 4 + Warp Drive 2 + Armour 10 + Shielding 2
Versatile warp unit, good for long range action and escort, has 4 hangar spaces.
Carrier400WarpMissiles1224260412Missiles 6 + Warp Drive 4 + Armour 10 + Shielding 2
Warp unit with 60 hangar spaces.
Heavy Cruiser500WarpPlasma484848312Plasma 6 + Warp Drive 4 + Armour 12 + Shielding 4
Strong warp unit, good for escort and attacking large units, has 8 hangar spaces.
Battleship2000WarpIon1681281040316Ion 6 + Warp Drive 8 + Armour 16 + Shielding 8
Strong warp unit, good for escort and attacking large units, has 40 hangar spaces.
Fleet Carrier2500WarpIon64968400316Ion 4 + Warp Drive 8 + Armour 14 + Shielding 6
Large warp carrier with 400 hangar spaces.
Dreadnought10000WarpPhoton75651220200220 (1)Photon 6 + Warp Drive 12 + Armour 20 + Shielding 10
Very strong combat unit, has 200 hangar spaces.
Titan50000WarpDisruptor34022048301000122 (3)Disruptor 6 + Warp Drive 14 + Armour 22 + Shielding 14
Very large and strong combat unit, has 1000 hangar spaces.
Leviathan200000WarpPhoton100006600404000124 (5)Photon 12 + Warp Drive 18 + Armour 24 + Shielding 16
Huge combat unit, has 4K hangar space, gives 5% attack & armour bonus to fleet (only 1 bonus is applied).
Death Star500000WarpDisruptor25500135006010000126 (7)Disruptor 10 + Warp Drive 20 + Armour 26 + Shielding 18
The size of a small moon, can’t use jump gates, has 10K hangar, gives 10% attack & armour bonus to fleet (only 1 bonus is applied).

Note: Shipyard 20 (1) means that you require Shipyard Level 20 and Orbital Shipyard Level 1

TERRAINS
MetalGasCrystalsFertilityArea PlanetArea Moon
Arid22059583
Asteroid312465
Craters31148575
Crystalline21348071
Earthly22068575
Gaia22069079
Glacial12059583
Magma24058071
Metallic32148575
Oceanic12068071
Radioactive23049079
Rocky32058575
Toxic24049079
Tundra22059583
Volcanic24058071

Astros near the Star get more Solar Energy (4 to 0)

Astros in the 2nd and 3rd position from Star get +1 Fertility

Astros in the 4th and 5th position from Star get +1 Gas